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AIRPORT CEO GAMEPLAY – 11: What’s it like to be the architect of an airport? In Airport CEO, we’ll build and manage our own airport, and all the complexities that go with it! Let’s Play Airport CEO!
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10 thoughts on “ROLLING IN THE UPGRADES! – Airport CEO Gameplay – 11 – Let's Play Airport CEO Alpha

  1. I gotta say… I'm digging this game. Probably open to a hard-mode run next. I'm also super happy that I'm recording these well in advance, well ahead of releases, because the sheer volume/percentage of backseating on this one has been higher than expected. Definitely going to keep doing it this way for the future. Greatly improves my own experience.

  2. Service car stands are to pick up the ramp agents to bring them to the stands. Like the shuttle buses bring the passengers.

  3. the tilt trays are for baggage claim for passengers not for checking bags in your bag security area

  4. Just to let you know, the subway stations are for entry and exit to your airport, not to travel between terminals

  5. Im sure u discover it on ur own but u can drive people out to another shelter than the one that come in the option is on the stand

  6. PAPI Lights are placed on the left side (at the start) of the arrival runway. They guide a pilot and indicate whether the plane is centered on the runway or not.

  7. Runway lights are on both sides of the runway because depending on wind direction, depends on what direction planes land irl

  8. PAPI lights are what the pilots use to line themselves up with the runway on approach, depending on what colour they are tells the pilots to go up/down/left/right and are usually placed in a line of 4 at each end of the runway

  9. I'm digging this game too! (fully knowing you've recorded well into the future lol) Perhaps you just delete the medium size runways and have all traffic on the large ones?

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